![]() ![]() I originally tried it because I had an Android-only freelance project for which I couldn't use Principle, but I've stuck with it because of all of those other things I like about it. I also like that it's cross-platform (Android / iOS). Aside from things where I want a finer level of control over the interaction (for which ProtoPie works better), I also find myself using ProtoPie more when there is a prototype with a lot of similar actions, because I can simply copy/paste each interaction and tweak it as needed, versus Principle, where you end up with a million artboards that whose interactions become increasingly difficult to manage The Adobe XD + ProtoPie workflow has been a game-changer for digital designers who like to begin their creative process in XD. Something I find much better than Principle is that you can copy and paste attributes from one interaction onto another. I find that compared to Principle, it offers a much higher level of control over what happens in your prototype, and with the resources available on ProtoPie's site, the learning curve is pretty short. That said, I find that it does a great job of filling the gap between Principle and Framer. Also, the UI feels clunky compared to tools like Principle or Framer. In other words, code components are used to build the design the way you want, which makes prototypes far more dynamic than merely being simple transition links between screens or artboards. ![]() It takes the unique approach of designing from the code end. It's missing a lot of features, like the ones Dragos pointed out. This robust design and prototyping application is yet another capable Adobe XD-similar software. ![]()
0 Comments
Leave a Reply. |